Reprojection that hides the network
The last frame is warped against your current head pose right before display, so head rotation carries effectively no latency. Body sway is corrected against a depth plane.
OPENXR FOR APPLE VISION PRO
OpenVisionXR is an OpenXR runtime for macOS. Press Play in the Unreal Engine editor and your level opens in Apple Vision Pro — with head, hands, fingers and PlayStation VR2 Sense controllers tracked all the way back.
The last frame is warped against your current head pose right before display, so head rotation carries effectively no latency. Body sway is corrected against a depth plane.
Four sub-pixel-jittered frames are accumulated directly on the headset’s display grid instead of upscaled afterwards. Small text is legible.
The included plugin drops into an Unreal Engine 5.6+ project and uses the engine’s own OpenXR path: the same nodes, input actions and motion-controller components as any other headset.
From your Mac to VR Preview.