OPENXR FOR APPLE VISION PRO

Build VR in Unreal.
On a Mac.

OpenVisionXR is an OpenXR runtime for macOS. Press Play in the Unreal Engine editor and your level opens in Apple Vision Pro — with head, hands, fingers and PlayStation VR2 Sense controllers tracked all the way back.

  • 90 Hzpaced in the runtime
  • HEVChardware encode and decode
  • 200 Mbps wired · 100 Wi-Fi
  • Hands, fingers, PSVR2
Runtime 90 Hz100 MbpsHEVC Frame pacingWi-FiCodec

Reprojection that hides the network

The last frame is warped against your current head pose right before display, so head rotation carries effectively no latency. Body sway is corrected against a depth plane.

Super-resolution built for this panel

Four sub-pixel-jittered frames are accumulated directly on the headset’s display grid instead of upscaled afterwards. Small text is legible.

Standard Unreal, standard OpenXR

The included plugin drops into an Unreal Engine 5.6+ project and uses the engine’s own OpenXR path: the same nodes, input actions and motion-controller components as any other headset.

How it works

From your Mac to VR Preview.

  1. 1Install OpenVisionXR on your MacFree, one installer
  2. 2Add the plugin to your Unreal projectOne click in the dashboard
  3. 3Open the app on Apple Vision ProIt finds your Mac by itself
  4. 4Press Play in VR Preview

Requirements

  • Mac with Apple silicon, macOS 14 or newer
  • Apple Vision Pro, visionOS 26 or newer
  • Unreal Engine 5.6 or newer
  • Same network: Wi-Fi 6E, or a USB-C cable
  • PlayStation VR2 Sense controllers — optional; hand tracking works without them

Pricing

OpenVisionXR for macOS

Free

Runtime, dashboard, Unreal plugin.
Notarised by Apple.

Download .pkg

OpenVisionXR for Apple Vision Pro

$29.99 one-time purchase

On the App Store. Updates included.
No subscription.

View on the App Store

The App Store has no trial for paid apps. Install the free Mac software first — it tells you whether your setup works before you spend anything.